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	<title>Comments for GLANCE International Agency | Second Life Fashion Blog</title>
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	<link>http://www.glance-international.com</link>
	<description>GIA is a premiere Second Life Fashion PR Agency</description>
	<lastBuildDate>Thu, 08 Dec 2011 10:09:20 +0000</lastBuildDate>
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		<title>Comment on GIA Style Card//Fashion for Life by ARif</title>
		<link>http://www.glance-international.com/fashion-review/gia-style-cardfashion-for-life/comment-page-1/#comment-77131</link>
		<dc:creator>ARif</dc:creator>
		<pubDate>Thu, 08 Dec 2011 10:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6754#comment-77131</guid>
		<description>it will look more cool in real.....</description>
		<content:encoded><![CDATA[<p>it will look more cool in real&#8230;..</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Patty Cortes</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70959</link>
		<dc:creator>Patty Cortes</dc:creator>
		<pubDate>Tue, 25 Oct 2011 21:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70959</guid>
		<description>Ashlee,

your comments are welcome, whatever is your (level of) expertise!

One more point for Sophie then, who I agree, had many valid points.

I also appreciate that you outline the issue of intellectual property in a virtual world, which makes the creation and promotion of any fashion-related (and non-fashion related) product risky and a potential waste of time, energy and money for fashion designers. So it&#039;s not all shiny and easy for fashion designers. It&#039;s an other argument for those among us who said fashion designers are not the ones who necessarily make the big bucks.

You are right to put passion for fashion back in the discussion! The SL Fashion community is a fascinating and caring one which is dear to me since I joined back in 2007. 

Just like you stated, and in a brilliant way, it is just the same with the real life fashion world: striving or thriving for what makes you thrill (fashion in this case.) This is why I believe it is important to evoke altogether topics that can mean so much for our fellow community members (making profits from their passion.)

As this conversation evolves, I understand that the money-making aspect of SL fashion industry starts with the tier fees. Rawly made it crystal clear in his comment above: after all business overheads paid, you do know if you make money (which means &quot;net&quot; profits) because you are either striving or thriving. 

The reasons why you are still in business... stay in Second Life, though with all the amazing comments generated so far, I&#039;m sure each of us has a better understanding of why the other believes X or Y group of Second Life fashion professionals makes the most money in the Second Life fashion industry.

A big thank you for taking the time to post your comment Ashlee,

- Patty</description>
		<content:encoded><![CDATA[<p>Ashlee,</p>
<p>your comments are welcome, whatever is your (level of) expertise!</p>
<p>One more point for Sophie then, who I agree, had many valid points.</p>
<p>I also appreciate that you outline the issue of intellectual property in a virtual world, which makes the creation and promotion of any fashion-related (and non-fashion related) product risky and a potential waste of time, energy and money for fashion designers. So it&#8217;s not all shiny and easy for fashion designers. It&#8217;s an other argument for those among us who said fashion designers are not the ones who necessarily make the big bucks.</p>
<p>You are right to put passion for fashion back in the discussion! The SL Fashion community is a fascinating and caring one which is dear to me since I joined back in 2007. </p>
<p>Just like you stated, and in a brilliant way, it is just the same with the real life fashion world: striving or thriving for what makes you thrill (fashion in this case.) This is why I believe it is important to evoke altogether topics that can mean so much for our fellow community members (making profits from their passion.)</p>
<p>As this conversation evolves, I understand that the money-making aspect of SL fashion industry starts with the tier fees. Rawly made it crystal clear in his comment above: after all business overheads paid, you do know if you make money (which means &#8220;net&#8221; profits) because you are either striving or thriving. </p>
<p>The reasons why you are still in business&#8230; stay in Second Life, though with all the amazing comments generated so far, I&#8217;m sure each of us has a better understanding of why the other believes X or Y group of Second Life fashion professionals makes the most money in the Second Life fashion industry.</p>
<p>A big thank you for taking the time to post your comment Ashlee,</p>
<p>- Patty</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Ashlee Naome</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70958</link>
		<dc:creator>Ashlee Naome</dc:creator>
		<pubDate>Tue, 25 Oct 2011 21:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70958</guid>
		<description>I&#039;m rather new to SL, and certainly make no claims of expertise.  But I tend to agree with sophie.  Rent is the only dependable revenue stream.  Models and designers are basically fungible.  There&#039;s little protection for any fashion-based intellectual property.  And agencies are in a fiercely competitive environment.

If making a money is your aim then fashion is a bad bet ... no matter what your particular career choice.

Hmmm ... now that I think on it ... that&#039;s true in R/L as well :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m rather new to SL, and certainly make no claims of expertise.  But I tend to agree with sophie.  Rent is the only dependable revenue stream.  Models and designers are basically fungible.  There&#8217;s little protection for any fashion-based intellectual property.  And agencies are in a fiercely competitive environment.</p>
<p>If making a money is your aim then fashion is a bad bet &#8230; no matter what your particular career choice.</p>
<p>Hmmm &#8230; now that I think on it &#8230; that&#8217;s true in R/L as well <img src='http://www.glance-international.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Patty Cortes</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70952</link>
		<dc:creator>Patty Cortes</dc:creator>
		<pubDate>Tue, 25 Oct 2011 20:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70952</guid>
		<description>Hey Sophie,

this is an interesting read! Mille merci for joining the conversation :)

Your english is perfectly fine! I have found particularly interesting the fact that you are the first to say straight that nobody in the SL fashion industry is actually making money!

To explain it further you say that...

1) Models don&#039;t make money because there are too few opportunities for them to work. You suggest that they are hired on average once a month. and that most are in it and stay in it for the creativity and the team spirit.

2) Agencies (and academies, independent or not) don&#039;t make money because a demand for quality in events production and education has a (high) price. So in your opinion, unless they sacrifice on quality, they cannot make money. You evoke your own agency that re-invests the L$10,000 fee a designer pays for the coordination of a fashion show between all the staff members (over 5 working background, besides models, if I understand well). To have your opinion as a model, fashion agency and academy co-owner as well as clothing designer is priceless, Sophie (also: you are a busy woman!)

3) Designers don&#039;t make money because their tier fees is too high. You also evoke that from your experience, designers usually pay for the fashion shows (and the promotion of their brand in general?) out of their pockets. 

Which leads us to your final argument:

4) Whatever is the amount of money any group of Second Life(tm) Fashion Professionals may be making (models, designers or agencies) - it all goes back to Linden Lab. Because anybody offering commercial services or products, virtual fashion world related or not, are down to having to pay the almighty tier fees. Which would basically make of Linden Lab... the REAL money-makers of the Second Life(tm) fashion industry? Smiles.

Extremely interesting thoughts! 

One of the most striking points in your comment, is how you insist and make a difference between supposedly &quot;famous&quot; stores and the level of quality they offer (understanding that the definition of quality is personal). 

It is true that we tend to associate intuitively something reknowned with something well-made, should it be a service or a product. Especially in a virtual world where the social aspect is predominant, we assume that services or products only get known after receiving rave reviews... for their quality, that is.

And there are times when you check out the &quot;famous&quot; services/products and you end up disappointed, in a virtual or in a real world. I definitely like how you point this out. 

My opinion on the matter is that any promotion strategy that one puts in place only leads to more sales if the product is already judged as being good. If people believe the product or the service is not good and has no value, however &quot;famous&quot; is a brand, there will quickly be an other &quot;famous&quot; brand to buy from, which will offer a higher level of quality. Eventually, fly-by-night or long-standing &quot;famous&quot; shops that offer poor to no quality generally end up striving. But then again, do quality shops that cannot gain more visibility make much more money? Tough question (that&#039;s what this topic is all about.)

Your other interesting point concerns fashion professionals that nobody talked about so far (not even GLANCE International Agency&#039;s Girls!): the Textures Creators and the Prims Creators. You say that while their products can be expensive, they may not sell that much and that in order to gain the recognition that would lead them to increased profits, they would need a shop which means to pay expensive tier fees... Where we go back to the &quot;tier fees cycle&quot; evoked above.

I really liked your comment, it added a lot to what has been said above.

Thank you for sharing your thoughts with us Sophie. 

- Patty</description>
		<content:encoded><![CDATA[<p>Hey Sophie,</p>
<p>this is an interesting read! Mille merci for joining the conversation <img src='http://www.glance-international.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Your english is perfectly fine! I have found particularly interesting the fact that you are the first to say straight that nobody in the SL fashion industry is actually making money!</p>
<p>To explain it further you say that&#8230;</p>
<p>1) Models don&#8217;t make money because there are too few opportunities for them to work. You suggest that they are hired on average once a month. and that most are in it and stay in it for the creativity and the team spirit.</p>
<p>2) Agencies (and academies, independent or not) don&#8217;t make money because a demand for quality in events production and education has a (high) price. So in your opinion, unless they sacrifice on quality, they cannot make money. You evoke your own agency that re-invests the L$10,000 fee a designer pays for the coordination of a fashion show between all the staff members (over 5 working background, besides models, if I understand well). To have your opinion as a model, fashion agency and academy co-owner as well as clothing designer is priceless, Sophie (also: you are a busy woman!)</p>
<p>3) Designers don&#8217;t make money because their tier fees is too high. You also evoke that from your experience, designers usually pay for the fashion shows (and the promotion of their brand in general?) out of their pockets. </p>
<p>Which leads us to your final argument:</p>
<p>4) Whatever is the amount of money any group of Second Life(tm) Fashion Professionals may be making (models, designers or agencies) &#8211; it all goes back to Linden Lab. Because anybody offering commercial services or products, virtual fashion world related or not, are down to having to pay the almighty tier fees. Which would basically make of Linden Lab&#8230; the REAL money-makers of the Second Life(tm) fashion industry? Smiles.</p>
<p>Extremely interesting thoughts! </p>
<p>One of the most striking points in your comment, is how you insist and make a difference between supposedly &#8220;famous&#8221; stores and the level of quality they offer (understanding that the definition of quality is personal). </p>
<p>It is true that we tend to associate intuitively something reknowned with something well-made, should it be a service or a product. Especially in a virtual world where the social aspect is predominant, we assume that services or products only get known after receiving rave reviews&#8230; for their quality, that is.</p>
<p>And there are times when you check out the &#8220;famous&#8221; services/products and you end up disappointed, in a virtual or in a real world. I definitely like how you point this out. </p>
<p>My opinion on the matter is that any promotion strategy that one puts in place only leads to more sales if the product is already judged as being good. If people believe the product or the service is not good and has no value, however &#8220;famous&#8221; is a brand, there will quickly be an other &#8220;famous&#8221; brand to buy from, which will offer a higher level of quality. Eventually, fly-by-night or long-standing &#8220;famous&#8221; shops that offer poor to no quality generally end up striving. But then again, do quality shops that cannot gain more visibility make much more money? Tough question (that&#8217;s what this topic is all about.)</p>
<p>Your other interesting point concerns fashion professionals that nobody talked about so far (not even GLANCE International Agency&#8217;s Girls!): the Textures Creators and the Prims Creators. You say that while their products can be expensive, they may not sell that much and that in order to gain the recognition that would lead them to increased profits, they would need a shop which means to pay expensive tier fees&#8230; Where we go back to the &#8220;tier fees cycle&#8221; evoked above.</p>
<p>I really liked your comment, it added a lot to what has been said above.</p>
<p>Thank you for sharing your thoughts with us Sophie. </p>
<p>- Patty</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by sophiekittycat</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70942</link>
		<dc:creator>sophiekittycat</dc:creator>
		<pubDate>Tue, 25 Oct 2011 18:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70942</guid>
		<description>Who gain money in fashion industry in sl ?
 I am tempted to say noone.
 First i want to appologize for my english , it is not my language.
I am model,  fashion agency and academy  coowner and creator of clothes.
 Models  dont gain monney  really  1 contract by month or each two months will not make you be able to pay your rent, being model  it is more wanting to be  part of a team and to create something.  At least it is how me i see it. Our agency create   fashion shows closer to  theater and cabaret than to usual  catwalks.
  I dont think an agency  gain money , for us a show  cost 10 K to do , paying  models, dj,  textures, building. Perhaps there is agencies that gain monney on shows but if they do just a simple  catwalk  with nothing around where is the interest ?
 The academies are another  problem, so much academies that just learn to people to be dummies on automated  catwalks and make you pay a lot to  be a robot !!!  Yes it is a problem. But  honestly  i dont call them academies, they are parasits . For me a model   have to be part of the creation process,   to change of skin yes, but to change of shape no. We have to make dream for all kinf of girls of customers. NOt only anorexic barbies,  a show must  make dream, not just  dummmies doing a catwalk while wearing clothes. If  they do monney on this it is that the academy  or the fashion agency   do the minimum, do nothing. 
  The creators ?  they pay textures, prims and they pay  the rents , most creators i know   pay from their pockets even  famous ones.   To be famous not means that you do quality , i seen  clothes  coming from some old, famous shops that could been have drawed and textured by a beginner.  But  else perhaps 10  creators in whole sl , most creators pay from their pocket.
 The  textures creators? The prims creators? The one   noone talk about. yes they are expensives but they dont sell  so much and to be know you need to have a land to be ina  group, this means paying  a rent.
 The rent , this is the problem in sl. The monney we let  each years in sl   can pay a pc or a good part of a pc. 
Linden labs  is  the one that collect the monney of all , creators or just customers, we are all customers of linden lab.  The linden  as a  monney is too costly the lands are too costly . All what we do as creators, as agency , as customers is to pay  our tiers, yes some people  gain  monney but i doubt that they are so much but even   most   of the fampous creators just think , how i will pay the tiers.
 Nose kiss</description>
		<content:encoded><![CDATA[<p>Who gain money in fashion industry in sl ?<br />
 I am tempted to say noone.<br />
 First i want to appologize for my english , it is not my language.<br />
I am model,  fashion agency and academy  coowner and creator of clothes.<br />
 Models  dont gain monney  really  1 contract by month or each two months will not make you be able to pay your rent, being model  it is more wanting to be  part of a team and to create something.  At least it is how me i see it. Our agency create   fashion shows closer to  theater and cabaret than to usual  catwalks.<br />
  I dont think an agency  gain money , for us a show  cost 10 K to do , paying  models, dj,  textures, building. Perhaps there is agencies that gain monney on shows but if they do just a simple  catwalk  with nothing around where is the interest ?<br />
 The academies are another  problem, so much academies that just learn to people to be dummies on automated  catwalks and make you pay a lot to  be a robot !!!  Yes it is a problem. But  honestly  i dont call them academies, they are parasits . For me a model   have to be part of the creation process,   to change of skin yes, but to change of shape no. We have to make dream for all kinf of girls of customers. NOt only anorexic barbies,  a show must  make dream, not just  dummmies doing a catwalk while wearing clothes. If  they do monney on this it is that the academy  or the fashion agency   do the minimum, do nothing.<br />
  The creators ?  they pay textures, prims and they pay  the rents , most creators i know   pay from their pockets even  famous ones.   To be famous not means that you do quality , i seen  clothes  coming from some old, famous shops that could been have drawed and textured by a beginner.  But  else perhaps 10  creators in whole sl , most creators pay from their pocket.<br />
 The  textures creators? The prims creators? The one   noone talk about. yes they are expensives but they dont sell  so much and to be know you need to have a land to be ina  group, this means paying  a rent.<br />
 The rent , this is the problem in sl. The monney we let  each years in sl   can pay a pc or a good part of a pc.<br />
Linden labs  is  the one that collect the monney of all , creators or just customers, we are all customers of linden lab.  The linden  as a  monney is too costly the lands are too costly . All what we do as creators, as agency , as customers is to pay  our tiers, yes some people  gain  monney but i doubt that they are so much but even   most   of the fampous creators just think , how i will pay the tiers.<br />
 Nose kiss</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Patty Cortes</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70930</link>
		<dc:creator>Patty Cortes</dc:creator>
		<pubDate>Tue, 25 Oct 2011 17:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70930</guid>
		<description>Linda,

thank you so much for your contribution to this discussion! Your message brought me a smile for several reasons:

- firstly, because of the &quot;going out of business&quot; sale scheme, which as you noted may or may not be perceived as something unethical. It brought me a smile because it made me think of a store depicted in &quot;Zohan&quot; movie (with Adam Sandler), where one of the character says: &quot;Zohan, going out of business is good for business&quot;! Hilarious (the movie).

- secondly because you say &quot;If there is such a thing as commisions on vendor ads, please IM me in-world and hook me up please!&quot; I haven&#039;t heard of such system! But this is definitely food for thoughts.

- thirdly because you add an argument to what Rawly said above, on how the business model established in the SL fashion industry appears to reward those who create products more than those who offer services such as models, academies (affiliated or not with agencies) and agencies.

It is definitely interesting to notice that many hot SL fashion business questions could be raised from your comment: are the SL fashion business schemes you are evoking considered as &quot;ethical&quot; by SL fashion shoppers? Does it really hurt the creators/brands who do it or do people just don&#039;t care much and keep shopping the same brand anyway? And are these techniques generating profits? (monthly photo contests requiring participants to purchase items from the store, going out of business sales while clearly opening or reopening regularly, etc.)

We can certainly call these techniques &quot;business savvy&quot;. As I pointed above it leads to the question of ethic. In a virtual world where people can change their brand and their name (as the creators of the products) in a matter of minutes - do we really have means to be savvy shoppers?

Thank you as well for giving your opinion from a model&#039;s standpoint. It is eye-opening.

So... designers under specific conditions seem to be perceived as those who are the top money-makers of the SL fashion industry.

It would be interesting to read what a fashion designer has to say about this.

Your opinion is precious to us, Linda. Thank you for sharing!

- Patty</description>
		<content:encoded><![CDATA[<p>Linda,</p>
<p>thank you so much for your contribution to this discussion! Your message brought me a smile for several reasons:</p>
<p>- firstly, because of the &#8220;going out of business&#8221; sale scheme, which as you noted may or may not be perceived as something unethical. It brought me a smile because it made me think of a store depicted in &#8220;Zohan&#8221; movie (with Adam Sandler), where one of the character says: &#8220;Zohan, going out of business is good for business&#8221;! Hilarious (the movie).</p>
<p>- secondly because you say &#8220;If there is such a thing as commisions on vendor ads, please IM me in-world and hook me up please!&#8221; I haven&#8217;t heard of such system! But this is definitely food for thoughts.</p>
<p>- thirdly because you add an argument to what Rawly said above, on how the business model established in the SL fashion industry appears to reward those who create products more than those who offer services such as models, academies (affiliated or not with agencies) and agencies.</p>
<p>It is definitely interesting to notice that many hot SL fashion business questions could be raised from your comment: are the SL fashion business schemes you are evoking considered as &#8220;ethical&#8221; by SL fashion shoppers? Does it really hurt the creators/brands who do it or do people just don&#8217;t care much and keep shopping the same brand anyway? And are these techniques generating profits? (monthly photo contests requiring participants to purchase items from the store, going out of business sales while clearly opening or reopening regularly, etc.)</p>
<p>We can certainly call these techniques &#8220;business savvy&#8221;. As I pointed above it leads to the question of ethic. In a virtual world where people can change their brand and their name (as the creators of the products) in a matter of minutes &#8211; do we really have means to be savvy shoppers?</p>
<p>Thank you as well for giving your opinion from a model&#8217;s standpoint. It is eye-opening.</p>
<p>So&#8230; designers under specific conditions seem to be perceived as those who are the top money-makers of the SL fashion industry.</p>
<p>It would be interesting to read what a fashion designer has to say about this.</p>
<p>Your opinion is precious to us, Linda. Thank you for sharing!</p>
<p>- Patty</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Linda Reddevil</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70921</link>
		<dc:creator>Linda Reddevil</dc:creator>
		<pubDate>Tue, 25 Oct 2011 16:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70921</guid>
		<description>As a model in SL, I can verify that it&#039;s not the models who make the profits.  Even SL&#039;s so-called top models may make more than the average model but it&#039;s not revenue that keeps coming in on a regular basis.  The payment for a model&#039;s image is a one-tme thing as I&#039;ve yet to hear any model making commissions on a product sold which bears that models image to help promote that product.  We&#039;re usually given a small fee and/or clothing to keep.  If there is such a thing as commisions on vendor ads, please IM me in-world and hook me up please!

I think it&#039;s safe to say that agencies/academies also don&#039;t benefit quite as well either.  If the agency were to put on a show for the designer&#039;s behalf, the agency also receives a one-time fee to cover the cost of producing the show and paying the models in that show.  In most instances, once the show is over so is the relationship with the designer until the next show is booked.

A few examples of ways designers&#039; create even more profit for themselves is:

1. Have a &quot;Going Out of Business Sale&quot; one month and then miraculously reopen a new store the following month.  We&#039;ve all seen it happen and it&#039;s a wonderful way (scheme)to create revenue.  Residents flock to the store to gobble up what they can before the store disappears forever into SLhistory.  So they think!  I know of 3 designers in particular who, just this past year, did this and one of those 3 had done it before in the past.  

2.  Have a contest requiring each contestant purchase their outfit, jewelry, etc. at the designer&#039;s store.  So what, you say?  Say it&#039;s a monthly contest and every month you get at least 10 hopefuls competing.  Depending on the retail cost of your product, that&#039;s a hefty sum in profits every month. The winnings couldn&#039;t even compare to the profits made by the designer.

You asked who makes the most profit in the SL fashion industry and these are my observations thus far.  As in RL, a Second Life designer is in the business to make money so what I&#039;ve mentioned above shouldn&#039;t be taken as a dig.  On the contrary, it&#039;s the savvy business owner/designer who takes home the cash cow.</description>
		<content:encoded><![CDATA[<p>As a model in SL, I can verify that it&#8217;s not the models who make the profits.  Even SL&#8217;s so-called top models may make more than the average model but it&#8217;s not revenue that keeps coming in on a regular basis.  The payment for a model&#8217;s image is a one-tme thing as I&#8217;ve yet to hear any model making commissions on a product sold which bears that models image to help promote that product.  We&#8217;re usually given a small fee and/or clothing to keep.  If there is such a thing as commisions on vendor ads, please IM me in-world and hook me up please!</p>
<p>I think it&#8217;s safe to say that agencies/academies also don&#8217;t benefit quite as well either.  If the agency were to put on a show for the designer&#8217;s behalf, the agency also receives a one-time fee to cover the cost of producing the show and paying the models in that show.  In most instances, once the show is over so is the relationship with the designer until the next show is booked.</p>
<p>A few examples of ways designers&#8217; create even more profit for themselves is:</p>
<p>1. Have a &#8220;Going Out of Business Sale&#8221; one month and then miraculously reopen a new store the following month.  We&#8217;ve all seen it happen and it&#8217;s a wonderful way (scheme)to create revenue.  Residents flock to the store to gobble up what they can before the store disappears forever into SLhistory.  So they think!  I know of 3 designers in particular who, just this past year, did this and one of those 3 had done it before in the past.  </p>
<p>2.  Have a contest requiring each contestant purchase their outfit, jewelry, etc. at the designer&#8217;s store.  So what, you say?  Say it&#8217;s a monthly contest and every month you get at least 10 hopefuls competing.  Depending on the retail cost of your product, that&#8217;s a hefty sum in profits every month. The winnings couldn&#8217;t even compare to the profits made by the designer.</p>
<p>You asked who makes the most profit in the SL fashion industry and these are my observations thus far.  As in RL, a Second Life designer is in the business to make money so what I&#8217;ve mentioned above shouldn&#8217;t be taken as a dig.  On the contrary, it&#8217;s the savvy business owner/designer who takes home the cash cow.</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Patty Cortes</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70917</link>
		<dc:creator>Patty Cortes</dc:creator>
		<pubDate>Tue, 25 Oct 2011 15:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70917</guid>
		<description>Hey Rawly,

thank you for your comment, you have many valid and valuable points here!

I also appreciate that you not only underline why you think designers make the most money but you also add the specific conditions for these profits to be made:

1.  selling &quot;expensive&quot; items
2.  selling items that are in high demand

This is definitely the basis of some more fashion questions (hint: what do we consider to be &quot;expensive&quot; items in the Second Life(tm) fashion market? And how does one get to know the items that are in demand by the shoppers of the SL fashion market?)

I also understand your point when you evoke models (even the supposedly &quot;famous&quot; ones) not being the top money-makers of the industry, as some of us suggested on Sunday.

Thanks for giving your insight into the real estate world as well! It is certainly adding value to the conversation.

Rawly, your contribution is much appreciated (as always).

- Patty</description>
		<content:encoded><![CDATA[<p>Hey Rawly,</p>
<p>thank you for your comment, you have many valid and valuable points here!</p>
<p>I also appreciate that you not only underline why you think designers make the most money but you also add the specific conditions for these profits to be made:</p>
<p>1.  selling &#8220;expensive&#8221; items<br />
2.  selling items that are in high demand</p>
<p>This is definitely the basis of some more fashion questions (hint: what do we consider to be &#8220;expensive&#8221; items in the Second Life(tm) fashion market? And how does one get to know the items that are in demand by the shoppers of the SL fashion market?)</p>
<p>I also understand your point when you evoke models (even the supposedly &#8220;famous&#8221; ones) not being the top money-makers of the industry, as some of us suggested on Sunday.</p>
<p>Thanks for giving your insight into the real estate world as well! It is certainly adding value to the conversation.</p>
<p>Rawly, your contribution is much appreciated (as always).</p>
<p>- Patty</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Rawly Rousselot</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70908</link>
		<dc:creator>Rawly Rousselot</dc:creator>
		<pubDate>Tue, 25 Oct 2011 13:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70908</guid>
		<description>Someone who makes a product for sale will always be the one making the most money because they get paid every time someone buys that product, whether the designer is actively working or not.  A designer works once to make a product, but continues to be paid for that work every time someone buys the item.  Models and other people only get paid when they are actually working.

Models in SL are not like RL.  As long as changing body shape, skin, and hair is as easy as a few clicks, &quot;models&quot; will always have limited earning potential.  Why should a designer pay huge amounts of money for someone to model their clothes when they can just use one of their alts for free?  A model may get to keep the clothes they model, especially since most of it is no transfer, but clothes won&#039;t pay the rent on the model&#039;s home.

When you subtract the money from product sales from the cost of doing business--paying tier on land, advertising, etc., a designer has to have very good sales in order to break even.  Most clothing items are not very expensive, and the tier on a sim is the same regardless of what kind of business you have.  If you own a sim, which is I think still US$295/mo, or about L$87,500, you are going to have to sell A LOT of $500 products to pay the bill.

From what I have seen, it is the people who design and sell expensive items (that are in demand), and owners of large estates, who make the most money.   They get paid whether they are logged in or not.   One estate owner I knew used to complain about everything, except about how much money he was making off his estate--which, when I did some informal math, I estimated to be about US$10k/mo, and that&#039;s NET, as in PROFIT, as in AFTER expenses--and his estate wasn&#039;t even that big, either.

Due to current worldwide economic conditions, the SLeconomy will continue to struggle.  People may get excited about a few L$ being spent here and there, but people just aren&#039;t spending money in SL like they used to several years ago--as evidenced by the huge amount of abandoned land on Mainland sims.  Recently, LL even held a sale on new sims.  A new sim that costs US$1200 was on sale for $1,000 off--and I think we all know how much LL likes to give discounts.</description>
		<content:encoded><![CDATA[<p>Someone who makes a product for sale will always be the one making the most money because they get paid every time someone buys that product, whether the designer is actively working or not.  A designer works once to make a product, but continues to be paid for that work every time someone buys the item.  Models and other people only get paid when they are actually working.</p>
<p>Models in SL are not like RL.  As long as changing body shape, skin, and hair is as easy as a few clicks, &#8220;models&#8221; will always have limited earning potential.  Why should a designer pay huge amounts of money for someone to model their clothes when they can just use one of their alts for free?  A model may get to keep the clothes they model, especially since most of it is no transfer, but clothes won&#8217;t pay the rent on the model&#8217;s home.</p>
<p>When you subtract the money from product sales from the cost of doing business&#8211;paying tier on land, advertising, etc., a designer has to have very good sales in order to break even.  Most clothing items are not very expensive, and the tier on a sim is the same regardless of what kind of business you have.  If you own a sim, which is I think still US$295/mo, or about L$87,500, you are going to have to sell A LOT of $500 products to pay the bill.</p>
<p>From what I have seen, it is the people who design and sell expensive items (that are in demand), and owners of large estates, who make the most money.   They get paid whether they are logged in or not.   One estate owner I knew used to complain about everything, except about how much money he was making off his estate&#8211;which, when I did some informal math, I estimated to be about US$10k/mo, and that&#8217;s NET, as in PROFIT, as in AFTER expenses&#8211;and his estate wasn&#8217;t even that big, either.</p>
<p>Due to current worldwide economic conditions, the SLeconomy will continue to struggle.  People may get excited about a few L$ being spent here and there, but people just aren&#8217;t spending money in SL like they used to several years ago&#8211;as evidenced by the huge amount of abandoned land on Mainland sims.  Recently, LL even held a sale on new sims.  A new sim that costs US$1200 was on sale for $1,000 off&#8211;and I think we all know how much LL likes to give discounts.</p>
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		<title>Comment on GIA Business of Second Life™ Fashion Question #1: Who are the money-makers of the Second Life™ fashion industry? by Patty Cortes</title>
		<link>http://www.glance-international.com/mv-sl-fashion/gia-business-of-second-life-fashion-question-1-who-are-the-money-makers-of-the-second-life-fashion-industry/comment-page-1/#comment-70887</link>
		<dc:creator>Patty Cortes</dc:creator>
		<pubDate>Tue, 25 Oct 2011 11:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.glance-international.com/?p=6438#comment-70887</guid>
		<description>Thank you for joining the conversation, Piper! 

It&#039;s great to have you with us.

So this is one of the points we evoked on Sunday, when some of us would say that agencies make the money (understanding that agencies often - but not always - have an academy department), others would reply that it is not really like making money, since all the money that is generated is reinvested in the academy department of the agency.

My point was that I seem to hear a lot about &quot;making money&quot; but I don&#039;t seem to hear that much about &quot;making profits.&quot; I like how you come with a background of running a business inSL and you clearly make the difference in your comment. One of the reasons why we started this post is also because the line between both seems to be invisible for many.

What is your opinion? Do you think the clothing designers you are evoking make profits from the money they earn? Do you think academies make profits from the money they earn? 

I also understand that you do not think that models make money in the industry! Could you develop this point? I&#039;m interested in your opinion on the topic.

Piper, I&#039;m really glad that you are discussing this topic with us! Thank you very much for taking the time to comment and to share your vision with the community.

- Patty</description>
		<content:encoded><![CDATA[<p>Thank you for joining the conversation, Piper! </p>
<p>It&#8217;s great to have you with us.</p>
<p>So this is one of the points we evoked on Sunday, when some of us would say that agencies make the money (understanding that agencies often &#8211; but not always &#8211; have an academy department), others would reply that it is not really like making money, since all the money that is generated is reinvested in the academy department of the agency.</p>
<p>My point was that I seem to hear a lot about &#8220;making money&#8221; but I don&#8217;t seem to hear that much about &#8220;making profits.&#8221; I like how you come with a background of running a business inSL and you clearly make the difference in your comment. One of the reasons why we started this post is also because the line between both seems to be invisible for many.</p>
<p>What is your opinion? Do you think the clothing designers you are evoking make profits from the money they earn? Do you think academies make profits from the money they earn? </p>
<p>I also understand that you do not think that models make money in the industry! Could you develop this point? I&#8217;m interested in your opinion on the topic.</p>
<p>Piper, I&#8217;m really glad that you are discussing this topic with us! Thank you very much for taking the time to comment and to share your vision with the community.</p>
<p>- Patty</p>
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